I’d Buy That!
In this game groups of participants will work together to advertise for an imaginary product. To begin, break the participants up into groups of 3 to 5. One group will make the advertisement at a time, the other participants can be observers. Get a suggestion from the observers or have an idea prepared. For example a peace maker, a never empty water well, etc.
Tell them they are the creative team and need to inform the public about all that it can do. Encourage participants to build on the last thing that was said by using the phrase “Yes and…” For example:
Sidecoach: You are the creative team of advertisers for the peace maker. Tell us all about what it can do!
Person 1: Well our peace maker allows people to see similarities between themselves and others.
Person 2: Yes and it has a built in mediator when there is a disagreement.
Person 3: It can find land for everyone to live on.
Sidecoach: Say “Yes and…”
Person 4: Yes and it can find land for everyone to live one.
In reverence, talk about what they were selling and how it would help. If this thing existed would it help or hurt? Would it use resources well? What was it like adding to someone else’s ideas? Did it make the product better?
McKnight, Katherine S., and Mary Scruggs. The Second City Guide to Improv in the Classroom: Using Improvisation to Teach Skills and Boost Learning. San Francisco: Jossey-Bass, 2008. Print.
Great for the themes of: Economy, Vocation, Common Ground, Creativity, Imagination, and Grace.