Tell the Truth!

Tell the Truth!

This is an improvisation based exercise.  It is good for beginners, and only needs to last a few minutes.  This exercise will be done in pairs.  When a pair is doing the exercise the other participants will be observers.  To begin the exercise get from the observers or have prepared characters, a place, and an activity.

Let participants begin the scene.  At moments you feel appropriate, shout out “Tell the truth!”  The person that just said a line must change to something new without hesitation.  Do this several times for both participants.

In reverence, talk about what the truth was or is.  What was more truthful, what you said first or your other options?  Was it hard to remember what “truth” you told?

Adapted from:

McKnight, Katherine S., and Mary Scruggs. The Second City Guide to Improv in the Classroom: Using Improvisation to Teach Skills and Boost Learning. San Francisco: Jossey-Bass, 2008. Print.

 

Great for the themes of: Truth, evil, insight, change, and Memory and Hope.

It’s In the Cards

 It’s In the Cards

To begin this exercise divide the participants into groups of about 8 to 15 people.  Give each participant a random playing card.  Tell the participants to think of a type of person or character that would match the status of card’s place in the deck.  For example, if a person has a King they might think of a powerful politician or a rich celebrity.  If the person has a two, they might think of someone in poverty living on the street or someone shy and awkward.  Explain that the participants will mingle in character for a few minutes.  Remind them that they are not to tell who they are, but rather show it. Tell them to think about how the status of the character makes them move, walk, talk, even breath.

After a several minutes of mingling ask the participants to line up from lowest in the deck to highest.

In reverence, talk about what it was like exploring status.  Were they able to arrange themselves correctly at the end? What was it like to be low in status?  High in status?  How did people of differing status interact?

Adapted from:

McKnight, Katherine S., and Mary Scruggs. The Second City Guide to Improv in the Classroom: Using Improvisation to Teach Skills and Boost Learning. San Francisco: Jossey-Bass, 2008. Print.

 

Great for the themes of: Wisdom, Evil, Salvation, truth, Brokenness, Economy, and insight.

The Everything Ball

The Everything Ball

This is a basic imagination, creativity and mime game. Before the exercise prepare by getting used to miming a ball that can be changed.  As the sidecoach you should be well acquainted with some of the mime before you teach it to others.  Begin by getting the participants into a circle or surround the space.  Tell them that you are going to give them an amazing gift.  An Everything Ball.  Take the everything ball out of your pocket or out of an empty bag.  Explain that this is your everything ball and that it is amazing because it can be anything and everything.  Take a moment to rip off a small piece of your ball and give it to each of the participants.  Asking them to hold out their hand to receive it.

Try not to use the words imagine or pretend.  It should be as if the ball was a thing that really existed and it is not a question.  Here are some things you can do with your ball to start:

Sidecoach:      Let’s make our ball the size of a tennis ball.  You will need to stretch it from the piece I gave you.

                        Let’s throw our ball up in the air and catch it.

                        Let’s bounce our ball on the ground.

                        Let’s make our ball the size of a beach ball.  Bounce it up in the air on your hand.

                        Now our ball is as heavy as a bowling ball.  Wow that is heavy.  Now it feels like a small boulder.  Remember to lift with your legs.

Once you have gone through some basics of the ball you can begin to make it into anything that fits your purpose.  For example:

Sidecoach:      Let’s make our ball into a hammer to build a new home for someone that needs it.  Use your hammer.

                        Let’s make our ball into sandbags to stop a flood.  Stack your sandbags.

                        Let’s make our ball into a machine that will end hunger.

                        Let’s make our ball into something that make bad actions good ones.

And so on for as many as you would like.  Make sure at the end of the exercise participants put their Everything Ball into their own pocket or bag to take with them.

In reverence, talk about the power of the Everything Ball.  What other problems could it fix?  Do you have a visible tool that you could use?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Imagination, Creativity, Justice, Ultimacy, Salvation, Preparation, Divinity, and Evil.

Wisdom Mirror

Wisdom Mirror

To begin this exercise break the group up into pairs.  Give the pairs a topic of conversation that you have decided on.  One person in the pair begins to talk about the topic that you have given.  They are the initiator.  The other person in the pair, the follower, mirrors the words that the first partner exactly out loud.  Their goal is to speak the words that the initiator is saying exactly.  After a short time the sidecoach will say “Change” and the follower will now start to be the initator, picking up where the two just left off.  The first speaker will now become the follower and begin to mirror the words of the new initator.  The goal is to have no break in the flow of the conversation.  For example:

Sidecoach:  Ok the topic is meditation.  First speaker begin!

1st Speaker (initiator): Meditation is something that you can do anytime and anywhere…

2nd Speaker (follower): mirroring speech simultaneously Meditation is something that you can do anytime and anywhere…

After a period of time

Sidecoach: Change!  Try not to stop the flow.

Change the initiator and follower several more times throughout the conversation.

In reverence, talk about what it was like sharing the conversation.  Was it hard to keep the flow?  Did it get easier as you went along?  Did you begin to know what the other person was going to say?  Did you share some wisdom or learn something new?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: The Sources, Wisdom.  This could work with any theme if you provide it as the topic of conversation.

Writing For Three

Writing For Three

For this exercise you will need a piece of paper for each group.  The paper should be divided into three columns with a number 1, 2 or 3 and a word or subject at the top of each column.  Begin by dividing participants in to groups of three.  Then you can explain how the game will work.  The participants will sit in a circle and will always pass the paper to their right.  You can either say “pass” or “switch.”  Practice passing the paper so participants get in the habit of just passing to the right.  Now explain that after you tell them to pass, you will say a number of one of the columns.  When they hear the number they should start writing about the word or topic immediately.  Between the three people, they will all write about the topics.  For example:

Writing for 3

Sidecoach: Ok first person ready.  Two!  Write!  (Wait 45 seconds or so) Ok Switch next person!  One! Write! (Wait 45 seconds or so) Ok Switch next person!  Three!  Write! 

You should continue around at least twice and randomly say the numbers.  At the end you should have paper filled with three different people’s writing on the three subjects.  Have the groups read together what they wrote.

In reverence, talk about what it was like writing in a community.  Did they just write their own or did they try to read and add to what was there?  Was one person’s idea of the topic the same or different?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Community, scripture, grace, the sources, learning and growth, common ground.  This would be a good exercise for any of the themes.  Just change the topics to fit that theme.

Streets and Alleys

Streets and Alleys-To begin select a “Seeker” and a “Truth.”  All other players form ranks by standing in equal lines with their arms extended sideways or shoulder high. The seeker then chases the muse.  At a signal from you, all the people in rows turn a quarter turn right blocking the progress of the seeker and muse.  At the signal “Streets” the people in rows face you and form the lines you put them into originally.  At the Signal “Alleys” The people turn the quarter to the right.  Neither a seeker nor Muse can crash through a roadblock.  When the seeker tags the muse the both may choose their own replacements. Below is a diagram to help:

streetsalleys

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Evil, Preparation, Truth