Basic Warm Ups

Basic Physical Warm Up

  1. Reach up and wiggle your fingers, reach down touch your toes (repeat 2 or 3 times)
  2. Roll shoulders back and forward
  3. Put your hands on your hips.  Stick your chest out like you are Superman.  Suck it in like you are trying on pants at the mall.  Superman, Pants, (Repeat several times)
  4. Hula Hoop hips in both directions
  5. Stand on one foot, stick the foot that is up out front and make little circles with your toes.  Hop on that foot.  Switch feet.

Basic Vocal Warm Up

  1. Do Sirens.  Start high pitch and go as low as you can.  Use your finger and start high and as you go down take your finger to the floor.
  2. Start with your finger low and your voice low and go up.
  3. Massage your face.  Make sure to get your cheeks, chin, jaw, eyes and forehead.
  4. Squish your face like you just ate a sour lemon and say “Ewwww”
  5. Open your mouth wide like you are eating a big watermelon and say “Awwww”
  6. Repeat 4 and 5 several times.
  7. Do some tongue twisters.  For example:
    • Rubber baby buggy bumpers.
    • Peter Piper picked a peck of pickled peppers / If Peter Piper picked a peck of pickled peppers / How many pickled peppers did Peter Piper pick?
    • What a to-do to die today at a minute or two to two,
      a thing distinctly hard to say but harder still to do.
      for they’ll beat a tattoo at a quarter to two:
      a rat-ta tat-tat ta tat-tat ta to-to.
      and the dragon will come when he hears the drum
      at a minute or two to two today, at a minute or two to two

Who Started the Movement?

Who Started the Movement?

To begin this exercise get all participants in a circle.  Send one person out of the room who will be the seeker.  Once the seeker is gone, choose one person to be the leader who will start the motion.  Call the seeker back in and put them in the center of the circle where they will try to discover the leader who is leading the other people in the circle to do different motions.  Everyone in the circle follows the leader.  The leader may change the movement as much as they like.  When the seeker figures out who the leader is, the seeker may choose a new seeker.  When the new seeker leaves the room the leader may choose a new leader.

In reverence, talk about what it was like trying to find the leader or be the leader.  What was it like to have the job of leading everyone?  Was it easier to follow?  How did you find the leader?  Was that a hard job?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Vocation and justice

Also a great warm up.

Kitty Wants a Corner

Kitty Wants a Corner

This is a standard acting exercise.  Begin by getting participants in a circle or surrounding the space.  One person will be in the middle and go up to people in the circle to say “Kitty wants a Corner.” To which the person in the circle will say “Ask my neighbor.”  The Kitty then moves to the next person and says the same phrase.  The people in the circle’s goal is to switch places with someone in the circle while the Kitty is asking for a corner.  The Kitty’s goal is to take the place of someone that is switching.  The person that is left in the middle if the Kitty gets their spot is the new Kitty.

In reverence, talk about how this relates to hospitality.  Have you ever sent someone to a “neighbor” instead of helping them yourself?  How did it feel to be the one asking for help?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Hospitality, Common Ground, Salvation, Community, Covenant, and Compassion.

Also a great Warm up.

Streets and Alleys

Streets and Alleys-To begin select a “Seeker” and a “Truth.”  All other players form ranks by standing in equal lines with their arms extended sideways or shoulder high. The seeker then chases the muse.  At a signal from you, all the people in rows turn a quarter turn right blocking the progress of the seeker and muse.  At the signal “Streets” the people in rows face you and form the lines you put them into originally.  At the Signal “Alleys” The people turn the quarter to the right.  Neither a seeker nor Muse can crash through a roadblock.  When the seeker tags the muse the both may choose their own replacements. Below is a diagram to help:

streetsalleys

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Evil, Preparation, Truth

Name Raps/Role Call

Name Raps/Role Call- Begin this warm up game by splitting up the participants into groups of 5-8.  Next, tell everyone to take a moment and think of a few words that rhyme with their name and have something to do with their personality.  Now you can teach the basic scheme of the rap.  It goes like this:

All: Sha booya, ugh ugh sha booya role call

1st person in group circle: Hi, my name is ________.  I like to_______.

All: Sha booya, ugh ugh sha booya role call

2nd person in group circle.

So for  my name:

All: Sha booya, ugh ugh sha booya role call

Me: Hi, my name is Matt, I like to wear a silly hat

Try to not get too caught up in the speed or accuracy.  It can be something totally silly that rhymes.  The idea is to get the brain in an open mode and get to know each other.

 

Great for the themes of: Scripture.

Also a great Warm up.