UUs in Space…

UUs in Space…

This is a basic acting exercise that encourages participants to experience the space around them. To begin tell participants to find their own comfortable position in the space.  They may either sit or lay down, but make sure that they have their eyes open during the exercise.  Closed eyes may mean disconnection from the exercise.  You will guide the participants to be aware by feeling the world around them.  For example:

Sidecoach: Feel ground beneath you (or beneath your feet.)

Feel the ground (chair) on your neck and back.  Where do you touch the ground          (chair?)  Where does the ground (chair) touch you?

Feel your head on the ground.  What does the ground feel like cushioned by your hair? 

                   Feel the air around you.  Is it warm or cool?  Is it humid or dry?

                   Listen to the room.  What do you hear?  Is it loud or quiet?

                   Smell the room.  What does it smell like? 

You can now let participants get up and walk the space.

                   Feel how the ground supports you.  Is it hold you up?

                   Feel the air as you move.  Are you moving it or is it moving you?

                   Feel people as they pass you.  What do you feel as they go by?

In reverence you should talk about what some of the answers were to the questions above or ones that you have added.

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Insight, divinity, mysticism, memory and hope and peace.

To Thine Own Self be Aware

To Thine Own Self be Aware

This is a basic acting exercise that allows the participants to become aware of their own body and feelings.  To begin tell participants to find their own comfortable position in the space.  They may either sit or lay down, but make sure that they have their eyes open during the exercise.  Closed eyes may mean disconnection from the exercise.  You will guide the participants to be aware from the bottom up.  For example:

Sidecoach: Feel your feet inside your socks.

                   Feel your socks on your feet.

                   Feel your feet in your shoes.

                   Feel your legs in your pant legs.

                   Feel your pant legs on your legs.

                   Feel your waist in your pants.  Feel your belt and its tightness.

                   Feel your chest where it touches your shirt.

                   Feel your shirt where it touches your chest.

                   Feel your hair on your head.

                   Try and feel inside your head.

You can go much more in depth than these.

In reverence, talk about what they felt.  Was it different thinking about your socks touching you and you touching your socks?  Did you learn anything about your body today?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Insight, divinity, mysticism, memory and hope and Peace.

Listening to the World

Listening to the World

This is an exercise to take in and appreciate the wisdom of the world around us.  It also helps participants work on listening skills, a key element in empathetic understanding.

The exercise is very simple.  Have the participants sit for one minute in silence taking in all the sounds in the immediate area.  When the minute is up discuss what sounds people heard and compare from person to person how the sounds were the same or different.

In reverence, discuss what wisdom can come from simply listening to the world around us.  How well do we really listen?  Do we choose not to listen?  Perhaps we could take one minute each day to listen to the world around us.

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.

 

Great for the themes of: Divinity, Peace, Simplicity, and Wisdom.

The Future Machine

The Future Machine. This is game you have probably played before, but with a few tweaks.  The games is basically human machine.  However, for this variation you will need to give each participant a piece of blank paper and a marker.  Explain they will have exactly two minutes to design a fantastical machine that will solve a big problem.  Water shortage, poverty, homelessness, etc.  They will need to choose a problem and then draw a schematic for the future machine.  Tell them to use their imaginations.  I often do this with K-1 kids and they come up with the coolest stuff.  Tell them to think in that realm.  Once the two minutes is up, explain that now they will be the foreman and build this machine out of the people in the room.  You may need to split the participants into groups.  Also explain that each piece must move and make a noise.  The foreman will explain their machine to the group and then build it and start it up.  Try to get through as many people as possible.

Adapted from:

Rohd, Michael. Theatre for Community, Conflict & Dialogue: The Hope Is Vital Training Manual. Portsmouth, NH: Heinemann, 1998. Print.

 

Great for the themes of: Imagination, Justice, Peace, Preparation, and Vision.