Outward Sight

Outward Sight

This is a simple exercise to hone the participant’s use of their sight.  To begin the exercise have participants sit in a comfortable position, either on a chair or on the floor.  If you would like, you can bring various objects and place them around the room, or just have the participants focus on objects already in the room.  Sidecoach the participant to extend their sight in different directions without moving their head, just their eyes.  For example:

Sidecoach:      Send your sight out into the world around you.  Your sight is a part of you.

                        Send your sight out to the middle of the room.

                        Allow an object to come into focus.  Let the object be seen and let it see you.

                        Keep changing objects around the room.

                        Move your eyes as far right as you can, not your head just your eyes.

                        Move them as far left as you can. As far up.  As far down.

                        Try to see behind you.  Don’t move your body or head, but see behind you.

In reverence, talk about what you saw.  What was it like truly seeing things around the room?  Do you see well or wear glasses/contacts?  How could you do this if you were or are blind?  How is actual vision the same or different than the vision that is our theme?

Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.


Great for the themes of: Vision, insight, divinity, simplicity.

Touch and be Touched, See and be Seen

Touch and be Touched, See and be Seen

The purpose of this game is for participants to fully engage themselves in the community around them.  You will need to bring some objects to the session for this exercise.  You can bring items that relate to your theme, items specific to Universal Unitarianism (ie. A chalice,) or just every-day objects.  To begin, define a space in the room you are working in for the participants to use and set the objects out randomly in the space.  You will tell the participants that they will be walking the space and trying to truly feel and see the things around them.  This means not only the items that you have brought, but the space itself and everything in it.  Tell them to begin walking the space.  After a few moments of just walking have them stop and touch an item.  For example:

Sidecoach:  Ok, now pause and touch the nearest item.  As you touch it and begin to feel it against your skin, know that it is touching you.  Let it touch and feel you the way you feel it.

You can do this with several items.  On each item give participants a minute or so to try and feel each item.  After a few items, the participants will touch another person.  For younger people, it might be necessary to say something about only touching on the hand and appropriately.  However, in general they can touch anywhere that is respectful.  For example:

Sidecoach: Ok now pause and touch someone standing near you.  Allow the person to touch you too.

You can do this several times and with several different people.  Now you will repeat the process with seeing.  Begin again with items, reminding participants to let the item see them as well.  Then you can tell participants to look at another person and see them while letting them see you.

In reverence, talk about what it was like feeling something and what that was like.  What was it like touching a person and letting them touch you?  What was it like trying to truly see an object?  What about a person?  Was it hard to look at a person and trying to see them?


Adapted from:

Spolin, Viola. Theater Games for the Classroom: A Teacher’s Handbook. Evanston, IL: Northwestern UP, 1986. Print.


Great for the themes of: Community, Ultimacy, Mysticism, Vision, Truth, Common Ground, and Insight.

The Future Machine

The Future Machine. This is game you have probably played before, but with a few tweaks.  The games is basically human machine.  However, for this variation you will need to give each participant a piece of blank paper and a marker.  Explain they will have exactly two minutes to design a fantastical machine that will solve a big problem.  Water shortage, poverty, homelessness, etc.  They will need to choose a problem and then draw a schematic for the future machine.  Tell them to use their imaginations.  I often do this with K-1 kids and they come up with the coolest stuff.  Tell them to think in that realm.  Once the two minutes is up, explain that now they will be the foreman and build this machine out of the people in the room.  You may need to split the participants into groups.  Also explain that each piece must move and make a noise.  The foreman will explain their machine to the group and then build it and start it up.  Try to get through as many people as possible.

Adapted from:

Rohd, Michael. Theatre for Community, Conflict & Dialogue: The Hope Is Vital Training Manual. Portsmouth, NH: Heinemann, 1998. Print.


Great for the themes of: Imagination, Justice, Peace, Preparation, and Vision.